Thursday, April 28, 2011

Fallout 3/New Vegas - Lunchbox

Download it Here
I got this done and ready for anyone to build. its a little more complex than you might think but isn't too bad. Its not lifesize but if you want I can resize it. Its around 6 1/2 inches tall from the bottom to top of the handle. You can download a closed up version or one you can open with hinges. I had to use a piece of tape to close it. Also it doesnt close flush. Not sure how to explain it but when you close the model the edges dont exactly touch. Could be me or paper. Just make sure you score everything. Need any help just post below.

Tuesday, April 26, 2011

I'm Back

I havn't done much in a while with my blog because I have only had slow dial up the past month.Got faster internet now so can do more. Got some stuff done though. Editing here and there and going to release a model asap. The N64 controller is kinda a failure but I guess that is why its called a "test build". I could clean it up and make it way better now that I know what I'm doing way more sense first working on that.

Thursday, March 17, 2011

Fallout 3/New Vegas - Lunchbox COMING SOON!


UPDATE: I have edited this model again and made a simple version of it as well. So might just release a advanced version with all movable parts and a simpler version that isnt as good looking but still a nice model. I have made it so the latch and handle are mainly sheet of paper and not have to build each part.

Someone wanted to build this and I though that will be easy to edit and then unfold to be test build but man was I wrong. The reason is because I had to adjust the mesh and make my own parts because I want this to have moving parts and be able to open. Took a few hours of work believe it or not and my hands do hurt right now so will unfold later on lol. Hopefully the parts will move all fine but its not for sure till it is test build. Will have to think about how you put this together sense some parts wrap around others and are then closed off. Pretty much if you were to make a chain.

Wednesday, March 9, 2011

South park Mint Berry Crunch COMING SOON!!


Something I made in Blender and going to be test building this sometime soon. If everything turns out good I'll be doing more South Park Coon and friends. Plan on making them somewhat big around 11 inches tall or so.

Tuesday, March 1, 2011

Police Baton - Fallout 3/New Vegas

Download Here

This model was more tricky than I thought it was going to be. If your wondering if the handle can be pulled out all the ways well it can. Nothing stopping it from coming loose. Not that you would use it anyways. I mean come on its paper:). Let me know what you think.

Monday, February 28, 2011

James Bond - Goldeneye 64. Need unfolded/Tester

 Too busy on the other stuff to finish this but though I'de see if anyone wants to take it over. I'll add your name/site to bottom as well:)

All done and edited if anyone wants to unfold/test build. I've build the James Bond that is at the Team's site and it was kinda tricky connecting his legs to his body so I have split his body to make it easier. Now the only part I'm worried about is his face. I might simplify it if anyone wants. Anyone interested in this?

Friday, February 25, 2011

Tutorial/Video - Easily delete internal geometry with Blender

 Made a 6 page PDF tutorial on deleting internal geometry(Mesh) using the Boolean modifier in Blender 2.5. This is a easy way to get rid of that inside junk of a model. Helpful for anyone working on models for papercrafting. Never made a pdf or a tutorial before so hope I did alright. Check it out if you like and let me know what you think. I'll probably be updating this tutorial as well with more info or fixes.



 Click here to download the PDF tutorial







I have made a video of me using this technique for a Goldeneye 007 James Bond model I ripped. See it here for reference on how I did it.
To view larger go Here

Tuesday, February 22, 2011

Spawn bust - WIP


Something I did today. Made the base from scratch. All edited, cleaned and done just needs unfolding and maybe a little more texture fixing on the base. Not sure if I want to make it life size or not. What do you think?

Of course I'll be working back on the Fallout gun but this was quick to do so had to do it today. I'll also be releasing a Fallout weapon here soon that was very easy to edit. Little tricky to build though and thats what I'm doing right now. Should be ready anytime now.

Friday, February 18, 2011

Coming Soon! Maria 9mm pistol from Fallout New Vegas

 Wikipedia link to Maria gun
I've been working on this for a while now.Now that i love Blender so much I decided to spent this whole day working on this. A lot of hours. Had lots of red lines in it but fixed most of them. Still a few but thats fine. Just to do the unfold and its ready to build. If everything turns out right on the test build the ammo should load into the gun. Let me know what you think!!!

Thursday, February 17, 2011

Nuka-Cola Truck from Fallout

Here is the Nuka-Cola truck from Fallout. Thanks to Killabob for the test build:)

There are some small problems with this model. The tires mostly so warning to everyone about that. You can still build it and will look good.

I have worked a while on the new version of this model today with some of the errors fixed but it needs to be unfolded and I don't have time for it right now so for now this will do. Look for version 2 soon if people are interested.
Any question just ask below. Enjoy

Click here to download

Also don't forget to check the Teams site "Cut Score Fold and Glue" Here
We got lots of models and a great forum with tutorials, request and more.
I'll releasing another model hear shortly that I'm excited about also.

Friday, February 11, 2011

RoboCop and N64 controller Update

Been slow on all my projects. Doing little of everything. Learning more Blender, Working on Batmobile, Also just ripped RoboCop from the PC game(game sucks) and so on.
 I edited a few hours of RoboCop. That model came out messed up(The photo doesn't show how messed up). Lots of UV map fixing and mesh problems.
For the N64 controller I have cut all the parts out and build most of it. Should be ready pretty soon. Also will have to make a bunch of texture images for anyone that wants different color controller.

Wednesday, January 19, 2011

A update

 Took a break for a while from papercrafting. Been learning a lot of Blender so I should be able to now edit models a lot faster and will be better.
Working on the N64 controller now. Then probably Batmobile or the Fallout Maria gun. I havn't forgoten about the pipboy either. Now that I know how to edit way better and easier using Blender I plan on starting over the pipboy. Should be easy now becuase in SketchUp I had to fill a lot of empty spaces with faces and it was hard(long story) but Blender is the way to go from now on. I may still use SketchUp sometimes for deleting certain internal faces but for the most part I'm switching to Blender.

Friday, December 24, 2010

Dumb & Dumber 84' sheep dog


This is a 1984 Ford Econoline(sheep dog style) from the movie Dumb & Dumber. One of my favorite movies. Know about every word to this movie.
I got this model from http://www.strategyinformer.com/pc/grandtheftautosanandreas/mod/19909.html . So thanks goes out to whoever made it.
 Had to simplify it for papercrafting. Made a lot of changes to to the GTA mod. Doors don't open or anything cool like that. Could have made door and other textures better but didn't have time for all that but its still a cool model in my opinion. Had to get this done before Christmas as this was a present for someone.
Its around 10 inches long. Not to hard of a build. The legs are kinda tricky so just take your time with those.

Can download at our team's blog Here

Tuesday, December 7, 2010

Update on Projects

Just wanted to let anyone out there know whats going on. Will be taking a short break from test builds. Christmas is almost here and I want to try get a few papercrafts done for presents. I'll still be working on the Batmobile and Maria gun in SketchUp here and there.
Thought I'de show what I got. Started work on the N64 controller. As you can see its a little bigger than a real controller . Yup ha ha. I like it this way though. After release if people start to request lifesize I'll do that but many parts will be hard to deal with that way.
Also wanted to share something I've had on hold for a long time now. This model drove me nuts. I havn't gave up yet but who knows when I'll be working on this again. Thought why not I'll take some photos of the gnome to show.

Tuesday, November 30, 2010

N64 Controller Progress


Took a while but here is what I got so far. Fixed the texture and other fixes. Glad I know more about UV mapping:) Had to rebuild parts of the C-buttons to make it a little easier to build. Theres some red lines that I believe are hidden lines I couldn't delete within SketchUp. Not all though I could delete some. No big deal but kinda annoying. Anyone know how to delete hidden lines that won't let me please let me know.
I am making this big and not lifesize. The reason is I think it would be cool looking to have a giant N64 controller to look at. Not too big though. Got it at 9 inches wide. I think that should be big enough. Got to do the unfold fixing and test build next.

Quick Update: I think I include a bunch of different colors as well.