First I would like to thank TomVDJ over at The RPF for the lament configuration panels. They were very high quality.
I have been a Hellraiser fan sense I was a little kid and even though there is some bad ones out there its still awesome to watch.The first Hellraiser is the best in my opinion.
Not sure if I got the panels to match exactly like the movie but if someone figures it out let me know. I tried my best to match it by going through the whole movie and taking screencaps of every frame with the box in it. Its not that big a deal to most people though. Made the texture in Photoshop and my Photoshop skills aren't the best so sorry if it doesn't meet your standards lol. Let me now what you think or if you need any help. No the lament box doesn't have moving parts. Just a box with textures but I might be making one with moving parts like in the movies.
Friday, June 17, 2011
Blender 2.5 Making a model low poly and baking textures onto it.
Might be better to watch right from youtube so u can watch in full screen. http://youtu.be/eeFnPg4YRbE
A video tutorial on making your models have less polys so they are easier to build. Sometimes the textures will need some fixing so keep that in mind.
I didnt capture my mouse but you should be able to follow this tutorial fine. Sorry I got the new SnagIt and yup no curor showed for the video. Wont happen again.
I'm just learning all this so there may be a easier or better way of doing this tutorial. I made this to explain how I do it:)
The original model's parts all have to be joined together. In Object mode press "A" key and press Ctrl + J to join them all.
The model might get a error while trying to use the decimate modifier. Something like your model is a non-manifold or something. Make sure the model is a clean mess. Try to have no internal geometry, no 2 sided face(I think). Press Shift + Ctrl + Alt + M to see non-manifolds. Try and fix it if you can if thats the reason why the decimate isnt working.Try and merge if u can.
Most of all make sure to remove doubles.
You need to be in GLSL shading with a lamp when baking. As far as I know anyways.
Thats all I can think of for now.
A video tutorial on making your models have less polys so they are easier to build. Sometimes the textures will need some fixing so keep that in mind.
I didnt capture my mouse but you should be able to follow this tutorial fine. Sorry I got the new SnagIt and yup no curor showed for the video. Wont happen again.
I'm just learning all this so there may be a easier or better way of doing this tutorial. I made this to explain how I do it:)
The original model's parts all have to be joined together. In Object mode press "A" key and press Ctrl + J to join them all.
The model might get a error while trying to use the decimate modifier. Something like your model is a non-manifold or something. Make sure the model is a clean mess. Try to have no internal geometry, no 2 sided face(I think). Press Shift + Ctrl + Alt + M to see non-manifolds. Try and fix it if you can if thats the reason why the decimate isnt working.Try and merge if u can.
Most of all make sure to remove doubles.
You need to be in GLSL shading with a lamp when baking. As far as I know anyways.
Thats all I can think of for now.
Wednesday, June 15, 2011
Mega Man 8x Coming Soon!
Its been a while sense I've updated anything on here. I've been learning a lot on how to 3D model and how to fix models for turning into papercrafts as well. I've learned so much that I can now get models out quicker,cleaner and better then ever before.
This is a Mega Man 8x model I got from SketchUp warehouse. I have made this model easier to build then what it would have been by lowering the poly count. So instead of having 2110 polys(faces) I have lowered it to 985. So a huge difference. Someone is going to test build this soon so when its done I'll put it on here.
This is a Mega Man 8x model I got from SketchUp warehouse. I have made this model easier to build then what it would have been by lowering the poly count. So instead of having 2110 polys(faces) I have lowered it to 985. So a huge difference. Someone is going to test build this soon so when its done I'll put it on here.
Thursday, April 28, 2011
Fallout 3/New Vegas - Lunchbox
Download it Here
I got this done and ready for anyone to build. its a little more complex than you might think but isn't too bad. Its not lifesize but if you want I can resize it. Its around 6 1/2 inches tall from the bottom to top of the handle. You can download a closed up version or one you can open with hinges. I had to use a piece of tape to close it. Also it doesnt close flush. Not sure how to explain it but when you close the model the edges dont exactly touch. Could be me or paper. Just make sure you score everything. Need any help just post below.
I got this done and ready for anyone to build. its a little more complex than you might think but isn't too bad. Its not lifesize but if you want I can resize it. Its around 6 1/2 inches tall from the bottom to top of the handle. You can download a closed up version or one you can open with hinges. I had to use a piece of tape to close it. Also it doesnt close flush. Not sure how to explain it but when you close the model the edges dont exactly touch. Could be me or paper. Just make sure you score everything. Need any help just post below.
Tuesday, April 26, 2011
I'm Back
I havn't done much in a while with my blog because I have only had slow dial up the past month.Got faster internet now so can do more. Got some stuff done though. Editing here and there and going to release a model asap. The N64 controller is kinda a failure but I guess that is why its called a "test build". I could clean it up and make it way better now that I know what I'm doing way more sense first working on that.
Thursday, March 17, 2011
Fallout 3/New Vegas - Lunchbox COMING SOON!
UPDATE: I have edited this model again and made a simple version of it as well. So might just release a advanced version with all movable parts and a simpler version that isnt as good looking but still a nice model. I have made it so the latch and handle are mainly sheet of paper and not have to build each part.
Someone wanted to build this and I though that will be easy to edit and then unfold to be test build but man was I wrong. The reason is because I had to adjust the mesh and make my own parts because I want this to have moving parts and be able to open. Took a few hours of work believe it or not and my hands do hurt right now so will unfold later on lol. Hopefully the parts will move all fine but its not for sure till it is test build. Will have to think about how you put this together sense some parts wrap around others and are then closed off. Pretty much if you were to make a chain.
Wednesday, March 9, 2011
South park Mint Berry Crunch COMING SOON!!
Something I made in Blender and going to be test building this sometime soon. If everything turns out good I'll be doing more South Park Coon and friends. Plan on making them somewhat big around 11 inches tall or so.
Tuesday, March 1, 2011
Police Baton - Fallout 3/New Vegas
Download Here
This model was more tricky than I thought it was going to be. If your wondering if the handle can be pulled out all the ways well it can. Nothing stopping it from coming loose. Not that you would use it anyways. I mean come on its paper:). Let me know what you think.
This model was more tricky than I thought it was going to be. If your wondering if the handle can be pulled out all the ways well it can. Nothing stopping it from coming loose. Not that you would use it anyways. I mean come on its paper:). Let me know what you think.
Monday, February 28, 2011
James Bond - Goldeneye 64. Need unfolded/Tester
Too busy on the other stuff to finish this but though I'de see if anyone wants to take it over. I'll add your name/site to bottom as well:)
All done and edited if anyone wants to unfold/test build. I've build the James Bond that is at the Team's site and it was kinda tricky connecting his legs to his body so I have split his body to make it easier. Now the only part I'm worried about is his face. I might simplify it if anyone wants. Anyone interested in this?
All done and edited if anyone wants to unfold/test build. I've build the James Bond that is at the Team's site and it was kinda tricky connecting his legs to his body so I have split his body to make it easier. Now the only part I'm worried about is his face. I might simplify it if anyone wants. Anyone interested in this?
Friday, February 25, 2011
Tutorial/Video - Easily delete internal geometry with Blender
Made a 6 page PDF tutorial on deleting internal geometry(Mesh) using the Boolean modifier in Blender 2.5. This is a easy way to get rid of that inside junk of a model. Helpful for anyone working on models for papercrafting. Never made a pdf or a tutorial before so hope I did alright. Check it out if you like and let me know what you think. I'll probably be updating this tutorial as well with more info or fixes.
Click here to download the PDF tutorial
I have made a video of me using this technique for a Goldeneye 007 James Bond model I ripped. See it here for reference on how I did it.
Click here to download the PDF tutorial
I have made a video of me using this technique for a Goldeneye 007 James Bond model I ripped. See it here for reference on how I did it.
To view larger go Here
Tuesday, February 22, 2011
Spawn bust - WIP
Something I did today. Made the base from scratch. All edited, cleaned and done just needs unfolding and maybe a little more texture fixing on the base. Not sure if I want to make it life size or not. What do you think?
Of course I'll be working back on the Fallout gun but this was quick to do so had to do it today. I'll also be releasing a Fallout weapon here soon that was very easy to edit. Little tricky to build though and thats what I'm doing right now. Should be ready anytime now.
Friday, February 18, 2011
Coming Soon! Maria 9mm pistol from Fallout New Vegas
Wikipedia link to Maria gun
I've been working on this for a while now.Now that i love Blender so much I decided to spent this whole day working on this. A lot of hours. Had lots of red lines in it but fixed most of them. Still a few but thats fine. Just to do the unfold and its ready to build. If everything turns out right on the test build the ammo should load into the gun. Let me know what you think!!!
I've been working on this for a while now.Now that i love Blender so much I decided to spent this whole day working on this. A lot of hours. Had lots of red lines in it but fixed most of them. Still a few but thats fine. Just to do the unfold and its ready to build. If everything turns out right on the test build the ammo should load into the gun. Let me know what you think!!!
Thursday, February 17, 2011
Nuka-Cola Truck from Fallout
Here is the Nuka-Cola truck from Fallout. Thanks to Killabob for the test build:)
There are some small problems with this model. The tires mostly so warning to everyone about that. You can still build it and will look good.
I have worked a while on the new version of this model today with some of the errors fixed but it needs to be unfolded and I don't have time for it right now so for now this will do. Look for version 2 soon if people are interested.
Any question just ask below. Enjoy
Click here to download
Also don't forget to check the Teams site "Cut Score Fold and Glue" Here
We got lots of models and a great forum with tutorials, request and more.
I'll releasing another model hear shortly that I'm excited about also.
There are some small problems with this model. The tires mostly so warning to everyone about that. You can still build it and will look good.
I have worked a while on the new version of this model today with some of the errors fixed but it needs to be unfolded and I don't have time for it right now so for now this will do. Look for version 2 soon if people are interested.
Any question just ask below. Enjoy
Click here to download
Also don't forget to check the Teams site "Cut Score Fold and Glue" Here
We got lots of models and a great forum with tutorials, request and more.
I'll releasing another model hear shortly that I'm excited about also.
Friday, February 11, 2011
RoboCop and N64 controller Update
Been slow on all my projects. Doing little of everything. Learning more Blender, Working on Batmobile, Also just ripped RoboCop from the PC game(game sucks) and so on.
I edited a few hours of RoboCop. That model came out messed up(The photo doesn't show how messed up). Lots of UV map fixing and mesh problems.
For the N64 controller I have cut all the parts out and build most of it. Should be ready pretty soon. Also will have to make a bunch of texture images for anyone that wants different color controller.
I edited a few hours of RoboCop. That model came out messed up(The photo doesn't show how messed up). Lots of UV map fixing and mesh problems.
For the N64 controller I have cut all the parts out and build most of it. Should be ready pretty soon. Also will have to make a bunch of texture images for anyone that wants different color controller.
Wednesday, January 19, 2011
A update
Took a break for a while from papercrafting. Been learning a lot of Blender so I should be able to now edit models a lot faster and will be better.
Working on the N64 controller now. Then probably Batmobile or the Fallout Maria gun. I havn't forgoten about the pipboy either. Now that I know how to edit way better and easier using Blender I plan on starting over the pipboy. Should be easy now becuase in SketchUp I had to fill a lot of empty spaces with faces and it was hard(long story) but Blender is the way to go from now on. I may still use SketchUp sometimes for deleting certain internal faces but for the most part I'm switching to Blender.
Working on the N64 controller now. Then probably Batmobile or the Fallout Maria gun. I havn't forgoten about the pipboy either. Now that I know how to edit way better and easier using Blender I plan on starting over the pipboy. Should be easy now becuase in SketchUp I had to fill a lot of empty spaces with faces and it was hard(long story) but Blender is the way to go from now on. I may still use SketchUp sometimes for deleting certain internal faces but for the most part I'm switching to Blender.
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